Adjusted angle of sloped wall on A Site to allow the back corner to be cleared slightly earlier from attackers.Removed parts of the wall in A Tower to reduced safety of defenders.Increased the width of the doorway to A Tower.Reduce depth of cubby in Sewer to allow pushing through this space more safely.Removed a section of wall in the Ramen/Scuttle Crab (B Link) area to make it more open and allow you to push through and clear without having to rely as heavily on utility.Added a sloped wall in the Vent Room, which removes a 50/50 check when entering Vents from Mid.Increased the width of the Vent Room entrance.Removed the cubby in Alley to allow pushing through this area more safely.Reduced depth of a corner in Alley to allow pushing into defender spawn from B Site with more safety.New material stack for cover in B Site that allows you to isolate angles more effectively and breaks up a vertical 50/50 angle when peeking into the site from B Main.Increased Spike plant zone boundary on B Site.Added an additional trash pile on B Site to prevent defenders from hiding in too deep a nook outside B Main doorway.There is a crate for attackers to utilize on the other side of the doorways as cover, which allows for utility to be thrown into the site from a new angle.This should make the space easier to navigate for attackers, and make it more difficult for defenders to stall Attackers.Increased the width of the B Main doorway.Fixed a bug where attackers at A Lobby could hear gunshots from A Ramps during the buy phase.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |